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BEDROCK DYNAMICS

The platform

One core solution authors the plan and simulates every decision against it. Everything else is a layer on top of that same object.

The core solution

Bedrock Schedule & Optimize

Author the plan. Simulate every decision against it.

Built for

General contractors, planners, and the development teams deciding under risk.

Two halves of one solution. The schedule is the object of record, and the simulation runs on that same object, so a decision and the plan it changes are never in separate tools.

The structural frame of a building under construction, seen from above against the surrounding city.

Schedule

The plan of record.

  • Imports P6, MSP and XER files, or generates a schedule from reusable templates.
  • Builds one validated, cost-loaded plan: every activity carries its duration, cost and crew.
  • Presents the plan as a linked canvas and Gantt view that stay in sync.
  • Exports back to the formats the rest of the project already uses.

Optimize

Every decision, simulated before it is made.

  • Takes any change, from an RFI to a change order to a weather delay, and maps it to the activities it affects.
  • Simulates the change across durations and outcomes: thousands of futures, not one estimate.
  • Returns two or three costed options, ranked by finish date, cost and risk.
  • Every figure is produced by the simulation engine and is traceable.

On top of the core

Add a layer when the project needs it.

Each of these attaches to the plan already running in Schedule and Optimize. Nothing is re-entered, and every figure traces back to the same object.

An urban construction site at street level, bounded by existing buildings and traffic.

Bedrock Fin

Verified progress, turned into capital.

Built for

Banks, lenders and the finance teams of developers and contractors.

  • Maps schedule activities to the cost lines used for payment.
  • Verifies progress from the field, including photo evidence from the site, against the authored plan.
  • Produces payment and draw documentation from that verified state, with a full audit trail.
  • Structured for institutional and multilateral review requirements.

Project Dynamics

The project, visible to the people funding it.

Built for

Real estate investment companies and the retail investors they sell to.

  • Publishes project status, progress and risk as widgets a developer places on their own site.
  • Every figure shown comes from the same live record the project runs on.
  • Buyers and investors check the state of the development at any time, instead of waiting to be told.

Bedrock 4D

The plan, in space.

Built for

General contractors and the design teams coordinating the build.

  • Ingests IFC, NWC and RVT models.
  • Binds each scheduled activity to the physical element it builds.
  • Plays the schedule against the model, so sequence problems are visible before they are built.

The agent layer

Dynamo

One agent across the platform.

Built for

Every team on the platform.

  • Reads the live schedule, ranks what is most likely to go wrong, and drafts the response.
  • Presents a short set of costed options and asks one clarifying question before anything moves.
  • Carries out the option you pick and logs every step.
  • Never originates a figure: every number it presents is computed by the deterministic engine underneath it.

Not a product

Bedrock Academy

The team that runs it.

Software alone does not make a construction company a technology company. Academy is the programme that builds the people who operate it.

  • Trains existing staff on the modern construction technology stack and on the platform itself.
  • Sources, vets and trains candidates for companies that would rather hire the team.
  • Open to students and professionals who want to build in construction technology.

One object. One core. Layers on top when you need them.